| Lighting
|
Locally-deformable PRT (Bat)
|
||105 fps
||Much better peak lighting effects.
|
+74%
|
||60.5 fps
||
|
| Reflection
|
High dynamic range lighting (Teapot)
|
||140 fps
||Much better peak reflection handling.
|
+60%
|
||87.7 fps
||
|
| MRender
|
Render target array GShader (Sphere)
|
||128 fps
||Hugely faster peak multi rendering.
|
+98%
|
||64.6 fps
||
|
| Gravity
|
NBody particle system (Galaxy)
|
||93.1 fps
||Much faster peak NBody calculation.
|
+74%
|
||53.4 fps
||
|