Inspired after watching a volleyball ace nicknamed "Little Giant" in action, small-statured Shouyou Hinata revives the volleyball club at his middle school. The newly-formed team even makes it to a tournament; however, their first match turns out to be their last when they are brutally squashed by the "King of the Court," Tobio Kageyama. Hinata vows to surpass Kageyama, and so after graduating from middle school, he joins Karasuno High School's volleyball team—only to find that his sworn rival, Kageyama, is now his teammate.
Thanks to his short height, Hinata struggles to find his role on the team, even with his superior jumping power. Surprisingly, Kageyama has his own problems that only Hinata can help with, and learning to work together appears to be the only way for the team to be successful. Based on Haruichi Furudate's popular shounen manga of the same name, Haikyuu!! is an exhilarating and emotional sports comedy following two determined athletes as they attempt to patch a heated rivalry in order to make their high school volleyball team the best in Japan.
[Written by MAL Rewrite]
Following their participation at the Inter-High, the Karasuno High School volleyball team attempts to refocus their efforts, aiming to conquer the Spring tournament instead.
When they receive an invitation from long-standing rival Nekoma High, Karasuno agrees to take part in a large training camp alongside many notable volleyball teams in Tokyo and even some national level players. By playing with some of the toughest teams in Japan, they hope not only to sharpen their skills, but also come up with new attacks that would strengthen them. Moreover, Hinata and Kageyama attempt to devise a more powerful weapon, one that could possibly break the sturdiest of blocks.
Facing what may be their last chance at victory before the senior players graduate, the members of Karasuno's volleyball team must learn to settle their differences and train harder than ever if they hope to overcome formidable opponents old and new—including their archrival Aoba Jousai and its world-class setter Tooru Oikawa.
[Written by MAL Rewrite]
Teikou Junior High School's basketball team is crowned champion three years in a row thanks to five outstanding players who, with their breathtaking and unique skills, leave opponents in despair and fans in admiration. However, after graduating, these teammates, known as "The Generation of Miracles", go their separate ways and now consider each other as rivals.
At Seirin High School, two newly recruited freshmen prove that they are not ordinary basketball players: Taiga Kagami, a promising player returning from the US, and Tetsuya Kuroko, a seemingly ordinary student whose lack of presence allows him to move around unnoticed. Although Kuroko is neither athletic nor able to score any points, he was a member of Teikou's basketball team, where he played as the "Phantom Sixth Man," who easily passed the ball and assisted his teammates.
Kuroko no Basket follows the journey of Seirin's players as they attempt to become the best Japanese high school team by winning the Interhigh Championship. To reach their goal, they have to cross pathways with several powerful teams, some of which have one of the five players with godlike abilities, whom Kuroko and Taiga make a pact to defeat.
[Written by MAL Rewrite]
After the victory against Aoba Jousai High, Karasuno High School, once called “a fallen powerhouse, a crow that can’t fly,” has finally reached the climax of the heated Spring tournament. Now, to advance to nationals, the Karasuno team has to defeat the powerhouse Shiratorizawa Academy. Karasuno’s greatest hurdle is their adversary’s ace, Wakatoshi Ushijima, the number one player in the Miyagi Prefecture, and one of the country’s top three aces.
Only the strongest team will make it to the national tournament. Since this match is the third-year players’ last chance to qualify for nationals, Karasuno has to use everything they learned during the training camp and prior matches to attain victory. Filled with restlessness and excitement, both teams are determined to come out on top in the third season of Haikyuu!!.
[Written by MAL Rewrite]
With the Interhigh Championship finally over, Seirin's basketball team refocuses their efforts, training harder than ever to get the chance to participate in the Winter Cup. Both Kuroko and Kagami see old friends walk back into their lives, providing a challenge both on and off the court.
As new skills are developed and new alliances created, enemies from various teams—giants of high school basketball such as Yousen, Shuutoku and Touou—stand in the way of Seirin's steadfast attempts to get to the top. All of these schools prove to be formidable foes whose abilities progress exponentially, while Kuroko struggles to find a balance between his resolve to play as part of a team and his desire to win.
With old wounds reopening, new challenges to face on the court, and a new set of foes—the "Uncrowned Kings"—vowing to defeat the new hopefuls, will Seirin ever be able to achieve their dream of beating the Generation of Miracles?
[Written by MAL Rewrite]
Reeling from his crushing defeat at the Grand Prix Finale, Yuuri Katsuki, once Japan's most promising figure skater, returns to his family home to assess his options for the future. At age 23, Yuuri's window for success in skating is closing rapidly, and his love of pork cutlets and aptitude for gaining weight are not helping either.
However, Yuuri finds himself in the spotlight when a video of him performing a routine previously executed by five-time world champion, Victor Nikiforov, suddenly goes viral. In fact, Victor himself abruptly appears at Yuuri's house and offers to be his mentor. As one of his biggest fans, Yuuri eagerly accepts, kicking off his journey to make it back onto the world stage. But the competition is fierce, as the rising star from Russia, Yuri Plisetsky, is relentlessly determined to defeat Yuuri and win back Victor's tutelage.
[Written by MAL Rewrite]
Haruka Nanase has a love for water and a passion for swimming. In elementary school, he competed in and won a relay race with his three friends Rin Matsuoka, Nagisa Hazuki, and Makoto Tachibana. After claiming victory at the tournament, the four friends went their separate ways. Years later, they reunite as high school students; however, Rin couldn't care less about returning to the way things used to be. Not only does he attend a different school, but the sole thing important to him is proving that he is a better swimmer than Haruka.
After the bitter reunion, Haruka, Nagisa, and Makoto decide to form the Iwatobi High School Swim Club, but they will need a fourth member if they hope to take part in the upcoming tournament. Enter Rei Ryuugazaki, a former member of the track team whom Nagisa recruits. As the time to compete draws near, the four develop a close bond while training intensely to come out on top and settle things between Haruka and Rin once and for all.
[Written by MAL Rewrite]
Following their triumph against Yousen High, Seirin's basketball team has reached the semifinals of the Winter Cup along with Kaijou, Rakuzan, and Shuutoku. Each of these teams possesses a member of the Generation of Miracles, and Seirin prepares to face the largest obstacles on their path to winning the Winter Cup.
In the final season of Kuroko no Basket, Kuroko goes head-to-head with his old teammates once more as he attempts to show them that individual skill is not the only way to play basketball. His firm belief that his form of basketball, team play, is the right way to play the sport will clash with the talents of a perfect copy and an absolute authority.
While Kuroko tries to prove that his basketball is "right," he and the rest of Seirin High ultimately have one goal: to win the Winter Cup and overcome the strength of the Generation of Miracles, who have long dominated the scene of middle and high school basketball.
[Written by MAL Rewrite]
After their triumphant victory over Shiratorizawa Academy, the Karasuno High School volleyball team has earned their long-awaited ticket to nationals. As preparations begin, genius setter Tobio Kageyama is invited to the All-Japan Youth Training Camp to play alongside fellow nationally recognized players. Meanwhile, Kei Tsukishima is invited to a special rookie training camp for first-years within the Miyagi Prefecture. Not receiving any invitations himself, the enthusiastic Shouyou Hinata feels left behind.
However, Hinata does not back down. Transforming his frustration into self-motivation, he boldly decides to sneak himself into the same rookie training camp as Tsukishima. Even though Hinata only lands himself a job as the ball boy, he comes to see this as a golden opportunity. He begins to not only reflect on his skills as a volleyball player but also analyze the plethora of information available on the court and how he can apply it.
As the much-anticipated national tournament approaches, the members of Karasuno's volleyball team attempt to overcome their weak points and refine their skills, all while aiming for the top!
[Written by MAL Rewrite]
Makunouchi Ippo has been bullied his entire life. Constantly running errands and being beaten up by his classmates, Ippo has always dreamed of changing himself, but never has the passion to act upon it. One day, in the midst of yet another bullying, Ippo is saved by Takamura Mamoru, who happens to be a boxer. Ippo faints from his injuries and is brought to the Kamogawa boxing gym to recover. As he regains consciousness, he is awed and amazed at his new surroundings in the gym, though lacks confidence to attempt anything. Takamura places a photo of Ippo's classmate on a punching bag and forces him to punch it. It is only then that Ippo feels something stir inside him and eventually asks Takamura to train him in boxing. Thinking that Ippo does not have what it takes, Takamura gives him a task deemed impossible and gives him a one week time limit. With a sudden desire to get stronger, for himself and his hard working mother, Ippo trains relentlessly to accomplish the task within the time limit. Thus Ippo's journey to the top of the boxing world begins.
[Written by MAL Rewrite]
Once called a fallen powerhouse and known as "Flightless Crows," Karasuno High School has finally taken flight at nationals. With a comprehensive performance against Tsubakihara Academy in their first match, the team is now facing its toughest opponent yet: the runners-up of the last Spring Tournament, Inarizaki High School. Furthermore, dealing with the formidable twin Miya brothers only makes things more difficult for Karasuno.
As soon as the match begins, Karasuno is overwhelmed by all the noise and jeers from the supporters of Inarizaki High but rekindles its strength thanks to its own loyal fans. Karasuno also gains some momentum by utilizing an attack centered on Shouyou Hinata, but the eccentric play of Atsumu and Osamu Miya delivers an unexpected blow that leaves their opponent astounded.
Things are bound to get intense as the match progresses between these two teams. Will Karasuno be able to defeat Inarizaki High and overcome the hurdles that threaten its pursuit to the top?
[Written by MAL Rewrite]
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up.
Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own.
[Written by MAL Rewrite]
"To be quiet and do as you're told, that's the cowardly choice." These are the words of Junk Dog, an underground fighter of Megalo Box, an evolution of boxing that utilizes mechanical limbs known as Gear to enhance the speed and power of its users. Despite the young man's brimming potential as a boxer, the illegal nature of his participation forces him to make a living off of throwing matches as dictated by his boss Gansaku Nanbu. However, this all changes when the Megalo Box champion Yuuri enters his shabby ring under the guise of just another challenger. Taken out in a single round, Junk Dog is left with a challenge: "If you're serious about fighting me again, then fight your way up to me and my ring."
Filled with overwhelming excitement and backed by the criminal syndicate responsible for his thrown matches, Junk Dog enters Megalonia: a world-spanning tournament that will decide the strongest Megalo Boxer of them all. Having no name of his own, he takes on the moniker of "Joe" as he begins his climb from the very bottom of the ranked list of fighters. With only three months left to qualify, Joe must face off against opponents the likes of which he has never fought in order to meet the challenge of his rival.
[Written by MAL Rewrite]
Even though it has been a year since the Iwatobi High School Swim Club has been created, new members have yet to join the club. Now that Haruka Nanase and Makoto Tachibana are senior students, along with their younger friends Nagisa Hazuki and Rei Ryuugazaki, they have to find a way to attract new members. If not, the club will be forced to close the following year due to a lack of membership.
Meanwhile, with impending graduation, it is also time for the seniors to decide their plans for the future. Unlike their friend Rin Matsuoka, the new captain of Samezuka Academy Swim Club who is determined to fulfill his dream of being a professional swimmer, Haruka and Makoto are unsure about what career path they want to take.
Further problems arise when an old friend of Rin's, Sousuke Yamazaki, comes to the city to study at Samezuka Academy; the recently scouted swimmer's arrival causes tension in the relationship among him, Rin, and Haruka.
[Written by MAL Rewrite]
Japan's latest competitive sport, keijo, is dictated by a simple set of rules: female-only participants must stand on circular platforms floating in a pool—referred to as "lands"—with the goal being to knocking off opponents using only their breasts and butts. Despite this outlandish premise, the sport attracts millions of viewers across the country and boasts a lavish prize pool. Many aspiring athletes take up the challenge in hopes of becoming the next national champion.
After graduating from high school, the lively 17-year-old Nozomi Kaminashi enters the world of keijo, hoping to bring home a fortune to her poor family. As a gifted gymnast, Nozomi quickly proves herself a tough competitor after stealing the spotlight in her debut tournament. Meeting new friends and rivals as she climbs the ranks, Nozomi discovers that the path to stardom as a keijo player is filled with intense competition that will challenge not only her body, but also her soul.
[Written by MAL Rewrite]
Air Trecks, also known as AT, are motorized and futuristic inline skates that are the new craze taking the nation by storm. Although each AT comes with a speed limiter, a community of daredevils known as the "Storm Riders" are brave enough to tamper with the device. Utilizing AT's in underground battles, individual teams wager valuable AT parts or team emblems—their symbol of pride—to dominate the streets.
Living in this era is Itsuki Minami, a middle school student notorious for engaging in street fights. Always wanting to reach heights no one else is able to, the reckless punk will break through any obstacle that stands in his way, alongside his best friends Kazuma Mikura and Onigiri. However, it is when he discovers a pair of Air Trecks in his house that the path to his true desire finally opens: to rule the skies.
[Written by MAL Rewrite]
"The hero comes. The hero comes. The hero comes. Chant these words in your mind, and I'll surely come to you..." This mantra is what Makoto Tsukimoto repeats as a source of motivation when he fights through the stress of not only grueling ping pong matches, but also in situations of his life. Makoto doesn't fight alone; he and his friend, Yutaka Hoshino, nicknamed Smile and Peco respectively, are two boys who have grown up playing ping pong together nearly every day. Peco, brimming with confidence, aims to be the best table tennis player in the world; Smile, on the other hand, shows little ambition. Nevertheless, the two have always stuck together, with a bond built upon their mutual love for this sport.
Every year, students from all across Japan gather for the inter-high table tennis competition to achieve national and international stardom. Through intense training and competition, only the very best persevere.
From the avant-garde director of Tatami Galaxy, Masaaki Yuasa, Ping Pong the Animation serves a tale of ambition with its fair share of bumps along the way. Whatever the odds, Peco and Smile will face them together.
[Written by MAL Rewrite]
Every five years, an exhilarating race called Redline is held, and the universe's most anticipated competition has only one rule: that there are none. Racers are pushed to their absolute limit—a feeling that daredevil driver JP knows all too well. Having just qualified to participate in Redline, he is eager to battle against the other highly skilled drivers, particularly the beautiful rising star and the only other human that qualified, Sonoshee McLaren.
But this year's Redline may be far more dangerous than usual—it has been announced to take place on the planet Roboworld with its trigger-happy military and criminals who look to turn the race to their own advantage. However, the potential danger doesn't stop the racers; in fact, it only adds to the thrill. Relying solely on his vehicle's speed, JP prepares for the event to come, aiming to take first place in the biggest race of his life.
[Written by MAL Rewrite]
During a regular after-school grub crawl, gluttonous high schooler Hibiki Sakura is confronted about her ever-expanding waistline by her best friend, Ayaka Uehara. With her attempts at solitary exercise failing miserably, Hibiki decides to join the newly opened Silverman Gym. At her orientation, Hibiki runs into student council president and school idol Akemi Souryuuin.
However, it soon turns out that Hibiki is in for a lot more than she bargained for. Not only is Silverman Gym full of world-renowned bodybuilders and athletes, but to make matters worse, Akemi turns out to be a total muscle fetishist! Grossed out by the scene unfolding before her eyes, Hibiki begins to leave, only to be stopped by trainer Naruzou Machio. Completely enthralled with her newfound Prince Charming, Hibiki signs up as a gym member. Now, as a result of her spur-of-the-moment decision, Hibiki must adapt to her new lifestyle.
[Written by MAL Rewrite]
Unlike his friends, Takumi Fujiwara is not particularly interested in cars, with little to no knowledge about the world of car enthusiasts and street racers. The son of a tofu shop owner, he is tasked to deliver tofu every morning without fail, driving along the mountain of Akina. Thus, conversations regarding cars or driving in general would only remind Takumi of the tiring daily routine forced upon him.
One night, the Akagi Red Suns, an infamous team of street racers, visit the town of Akina to challenge the local mountain pass. Led by their two aces, Ryousuke and Keisuke Takahashi, the Red Suns plan to conquer every racing course in Kanto, establishing themselves as the fastest crew in the region. However, much to their disbelief, one of their aces is overtaken by an old Toyota AE86 during a drive back home from Akina. After the incident, the Takahashi brothers are cautious of a mysterious driver geared with remarkable technique and experience in the local roads—the AE86 of Mount Akina.
[Written by MAL Rewrite]
"Senshadou" is a traditional sport using World War II era tanks in elimination-based matches. Widely practiced by women and girls alike, it's advertised as a form of art geared towards making ladies more prominent in culture and appealing to men. Becoming a worldwide phenomenon over time, the influence of senshadou leads to the creation of a world championship which will soon be held in Japan.
Miho Nishizumi, who comes from a lineage of well-respected senshadou specialists, is at odds with the sport after a traumatic event led to her retirement and eventually a rift to form between her and her family. To steer clear of the practice as much as possible, she transfers to Ooarai Girls High School where the senshadou program has been abolished. However, with the news of the upcoming championships, the school revives their tankery program, and Miho is pushed into joining.
Now, with the aid of some new friends, she must overcome her past and once again take command of a squadron of tanks in an effort to save her school from closure, all while proving to her family that the Nishizumi-style of senshadou is not solely about victory.
[Written by MAL Rewrite]
Tatara Fujita is a shy middle schooler who has no particular plan for the future. He has gotten through life by avoiding any kind of confrontation and blending in with the crowd. But blending in isn't enough to get out of trouble, as some bullies harass him for money. Luckily, he is saved by a man named Kaname Sengoku.
Kaname invites Tatara to his dance studio. Although he would normally never set foot in such a place, Tatara is captivated by Sengoku's commanding presence. Granted an opportunity to dance with fellow classmate Shizuku Hanaoka—who often practices at the studio—Tatara realizes there's something about the idea of being put in the limelight and dancing where people will see him that keeps him coming back. With an earnest, passionate drive to improve, Tatara begins his journey into the world of competitive dance.
[Written by MAL Rewrite]
High school student Reki Kyan is passionate about one thing: skateboarding. When night falls, he heads to "S," an illegal underground race inside a mine where skaters compete in highly dangerous situations. After a loss that results in his skateboard being destroyed and his arm being broken, Reki is now incapable of practicing at all.
While working, Reki runs into his new classmate, Langa Hasegawa, a half-Canadian and half-Japanese boy with no skateboarding experience whatsoever. Langa is in desperate need of money. After they both visit "S" when tasked by Reki's boss, they get into trouble and are forced into a bet that requires Langa to skate in a race. However, the mysterious transfer student holds a trump card that Reki is unaware of, one which might help him win the race in the most unexpected way.
[Written by MAL Rewrite]
Hanamichi Sakuragi, infamous for his temper, massive height, and fire-red hair, enrolls in Shohoku High, hoping to finally get a girlfriend and break his record of being rejected 50 consecutive times in middle school. His notoriety precedes him, however, leading to him being avoided by most students. Soon, after certain events, Hanamichi is left with two unwavering thoughts: "I hate basketball," and "I desperately need a girlfriend."
One day, a girl named Haruko Akagi approaches him without any knowledge of his troublemaking ways and asks him if he likes basketball. Hanamichi immediately falls head over heels in love with her, blurting out a fervent affirmative. She then leads him to the gymnasium, where she asks him if he can do a slam dunk. In an attempt to impress Haruko, he makes the leap, but overshoots, instead slamming his head straight into the blackboard. When Haruko informs the basketball team's captain of Hanamichi's near-inhuman physical capabilities, he slowly finds himself drawn into the camaraderie and competition of the sport he had previously held resentment for.
[Written by MAL Rewrite]
Japanese Featherweight Champion Ippo Makunouchi has successfully defended and retained his title. Meanwhile, his rival, Ichirou Miyata, has resurfaced in Japan, aiming for his own Featherweight belt in the Oriental Pacific Boxing Federation. When the rest of the world comes knocking, however, will Japan's best fighters rise to the challenge and achieve glory at the top? Or will the small island nation be crushed under the weight of greater entities? This time, champions will become challengers issuing a call to the rest of the world and ready to show off their fighting spirit!
[Written by MAL Rewrite]
Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru's agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly.
However, Haiji reveals a secret during Kakeru's welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji's ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden?
[Written by MAL Rewrite]
Chihaya Ayase is obsessed with developing her school's competitive karuta club, nursing daunting ambitions like winning the national team championship at the Omi Jingu and becoming the Queen, the best female karuta player in Japan—and in extension, the world. As their second year of high school rolls around, Chihaya and her fellow teammates must recruit new members, train their minds and bodies alike, and battle the formidable opponents that stand in their way to the championship title. Meanwhile, Chihaya's childhood friend, Arata Wataya, the prodigy who introduced her to karuta, rediscovers his lost love for the old card game.
[Written by MAL Rewrite]
Hotaru Tachibana has a strong sense of justice and just cannot help confronting those who choose to perform malicious acts. Furthermore, Hotaru is actually a girl who likes to disguise herself as a boy. After hearing rumors that her best friend was tricked by the popular host of a local club, Hotaru seeks to punish the evildoer. Upon arriving at the club, however, she is challenged to a so-called "survival game" by the host Masamune Matsuoka, where the first person hit by the bullet of a toy gun will lose.
After a destructive fight which results in Hotaru's loss, Masamune forces the young "boy" to join his survival game team named Toy Gun Gun, in order to repay the cost of the damages that "he" has caused inside the club. Although she is initially unhappy with this turn of events, Hotaru quickly begins to enjoy what survival games have to offer and is determined to pay off her debt, much to the dismay of Tooru Yukimura, the other member of Toy Gun Gun. As time goes on, Hotaru begins to develop a close friendship with the rest of the team and hopes to take part in realizing their dream of winning the Top Combat Game (TCG), a tournament to decide the best survival game team in Japan.
Although Hotaru tries her best, there are just two little problems: she is absolutely terrible at the game, and Toy Gun Gun doesn't allow female members on their team!
[Written by MAL Rewrite]
Toua Tokuchi is an athlete by profession, but a reckless gambler at heart. On the streets of Okinawa, he uses nothing but his wits and a "fastball" peaking at a mere 134 kmph to somehow achieve 499 wins in the game of "One Outs," a simplified version of baseball between the pitcher and one batter. Amazed by Toua's unique prowess on the mound, veteran slugger Hiromichi Kojima artfully scouts the pitcher for his long unsuccessful team, the Saikyou Saitama Lycaons. Kojima desperately hopes Toua will lead them to the championship; however, Tsuneo Saikawa, the mercenary owner of the Lycaons, sees the vastly talented pitcher as a threat to the income generated by the team. Rising to the challenge of swaying the owner, Toua suggests a one-of-a-kind "One Outs" contract: every out Toua pitches will earn him five million yen, but with every run he gives up, he will lose fifty million yen.
Adapted from the manga by Shinobu Kaitani of Liar Game fame, One Outs documents the intense psychological battles between Toua and those around him. With millions of yen at stake, can a pitcher who has done nothing but gamble in a head-to-head imitation of baseball finally lead a real baseball team to victory?
[Written by MAL Rewrite]
Sakamichi Onoda is a cheerful otaku looking to join his new school's anime club, eager to finally make some friends. Unfortunately, the club has been disbanded and he takes it upon himself to revive it by finding students who are willing to join. Without much luck, Onoda decides to make a round trip to Akihabara on his old, bulky city bicycle, a weekly 90-kilometer ride he has been completing since fourth grade.
This is when he meets fellow first year student, Shunsuke Imaizumi, a determined cyclist who is using the school's steep incline for practice. Surprised by Onoda's ability to climb the hill with his specific type of bicycle, Imaizumi challenges him to a race, with the proposition of joining the anime club should Onoda win. And thus begins the young boy's first foray into the world of high school bicycle racing!
[Written by MAL Rewrite]
With a stray pitch that completely missed the batter, Eijun Sawamura loses his final middle school baseball game. Frustrated by this defeat, Eijun and his teammates vow to reach the national tournament once they are in high school. But everything changes when a scout unexpectedly invites him to Tokyo's prestigious Seidou High School after seeing the potential in his unusual pitching style. Encouraged by his teammates, Eijun accepts the offer, ready to improve his skills and play at a much more competitive level of baseball.
However, now surrounded by a large number of skilled players, Eijun struggles to find his place on the team. He declares that he will one day become the team's ace, but that's only if fellow first year Satoru Furuya doesn't take the title first, with his breakneck fastballs that earn him a coveted spot on the starting roster. With the addition of these talented new players to an already powerful lineup, the Seidou baseball team aims to become the best in Japan, facing off against a number of formidable foes that stand in their way.
[Written by MAL Rewrite]
Japanese Featherweight Champion Makunouchi Ippo has defended his title belt once more with the help of his devastating signature move: the Dempsey Roll. However, new challengers are rising up left and right, claiming to have an answer for the move responsible for crushing his opponents. Will Ippo be able to step up to the challenge, or will the weight of his pride destroy him before he finds out just what it means to be strong? Meanwhile, fellow Kamogawa Gym mate Aoki Masaru is just a hop, skip, and a Frog Punch away from claiming his own belt, ready to take on the Japanese Lightweight Champion!
Hajime no Ippo: Rising continues Ippo's quest to become stronger, featuring the same cast of loveable dimwits from Kamogawa Gym, as they put their bodies and hearts on the line to make their way in the harsh world of professional boxing. With a will of iron, Ippo steps into the ring once again.
[Written by MAL Rewrite]
Hailing from America, Jabberwock—a street basketball team with skills comparable to those of the NBA—has come to Japan to play an exhibition match against Strky, a team of former third-year students who once played in the Interhigh and Winter Cup. However, due to the vast difference in skill, Jabberwock easily wins. Their captain, Nash Gold Jr., mocks the basketball style of all players in Japan by comparing them to monkeys.
Infuriated by the nasty comment, Kagetora Aida challenges them to a revenge match. Because of pride and the belief that the results will be no different, Nash accepts the challenge. Kagetora then assembles Vorpal Swords, a team composed of the Generation of Miracles, including Kuroko Tetsuya and Kagami Taiga, for they are the only ones who stand a chance against a foe that seems unbeatable from every angle.
[Written by MAL Rewrite]
An intense battle rages on at the Tokyo Qualifiers for the three remaining spots in the national volleyball competition. Nekoma High School, Fukurodani High School, Nohebi Academy, and Itachiyama Academy all passionately strive to participate in the tournament. Despite various issues on the court, Nekoma especially wishes to prove they are worthy of moving on to the national level.
As the teams aim to secure their place by overcoming both their opponents and their own weaknesses, the Tokyo Qualifiers determine which teams will reign victorious and join the national competition.
[Written by MAL Rewrite]
Sena is like any other shy kid starting high school; he's just trying to survive. Constantly bullied, he's accustomed to running away.
Surviving high school is about to become a lot more difficult after Hiruma, captain of the school's American football team, witnesses Sena's incredible agility and speed during an escape from some bullies. Hiruma schemes to make Sena the running back of his school team, The Devil Bats, hoping that it will turn around the squad's fortunes from being the laughingstock of Japan's high school leagues, to title contender.
To protect his precious star player from rivaling recruiters, he enlists Sena as "team secretary," giving him a visored helmet and the nickname "Eyeshield 21" to hide his identity.
The Devilbats will look to make their way to the Christmas Bowl, an annual tournament attended by the best football teams in Japan, with "Eyeshield 21" leading the way. Will they be able to win the Christmas Bowl? Will Sena be able to transform from a timid, undersized freshman to an all-star player? Put on your pads and helmet to find out!
"Stride"—an extreme sport that combines parkour, free running, relay, and sprinting—is what made first year high school student Nana Sakurai enroll in Honan Academy, after being captivated by the school's stride team. Sharing the mutual intention of joining the team is fellow first year and stride maniac, Takeru Fujiwara, and together they request to join. Much to their dismay, however, the stride club is no longer active due to lack of members, and they are now operating under the shogi club.
In order to revive the stride club, Nana and Takeru recruit first year Riku Yagami—a fast runner who is interested in almost every sport. With this new team, the club now aims high at a new goal: to win the prestigious End of Summer competition, and bring the Honan stride team back to their prime.
[Written by MAL Rewrite]
The world of tennis is harsh and highly competitive. Numerous schools from Japan battle it out to determine the best of the best.
Seishun Gakuen Junior High School, more commonly known as Seigaku, is one of the most prominent contestants in this battle of the finest. Their team line-up gets even stronger with the sudden arrival of a young prodigy from the West, Ryouma Echizen, who is determined to prove himself and escape the towering shadow of his legendary father. This fine addition changes the team forever.
Prince of Tennis follows the heartwarming and inspirational story of Ryouma on his quest to become one of the best tennis players the country has ever seen. He pushes himself hard so that he can one day surpass his father’s name and his own personal expectations. Alongside the rest of the Seigaku team, Ryouma fights to make his and his teammate's dreams come true.
Saving the world... by fishing?
Yuki Sanada has always felt like a fish out of water. Socially awkward and anxious, he struggles to fit in with his surroundings and moves from town to town with his grandma. As he and his grandma settle into the charming seaside town of Enoshima, Yuki hopes for a fresh start. However, his reputation at school is jeopardized by the arrival of fellow transfer student Haru. The eccentric Haru immediately makes a splash, wildly claiming to be an alien and declaring that Yuki is his friend. Pairing the reluctant Yuki with their classmate and fishing talent, Natsuki Usami, he tasks both of them with the absurd mission of saving the world from a mysterious threat in the ocean. Mischief and hijinks ensue, as these three embark on a whimsical adventure filled with laughs, heart, and self-discovery!
[Written by MAL Rewrite]
While other schools in Japan compete for the title of being the best soccer team in the country, Raimon Middle School's soccer club, Inazuma Eleven, struggles to rise from the verge of being disbanded. The grandson of Inazuma Eleven's first generation goalkeeper and captain of the team, Mamoru Endou, takes the challenge of kicking the long neglected club back into shape. To do this, he'll need a little help and more than a little luck.
Mamoru Endou finds hope in the hands of Shuuya Gouenji, a brilliant young player who has given up on soccer. Mamoru is determined to get Shuuya and other new recruits to join his team, no matter what the cost. Is his passion and determination enough to treat the ailing club? Or is there no more hope for the team?
Accumulating an impressive series of victories with his AE86, Takumi Fujiwara has imposed himself as street racing's newest rising star. However, his newly found confidence of winning at his home turf of Mount Akina has been put in jeopardy by a new Emperor team exclusively using a car model favored by most professional racing pilots: the Mitsubishi four-wheel drive Lancer Evolutions—also known as Lan Evos. The Emperor team leader, Kyouichi Sudou, looks down on Takumi and regards him as an inferior pilot for driving an antique car that lacks the makings of a true modern race car. Kyouichi's elitist philosophy is also the reason why his team is only made of Lan Evo drivers.
Will Takumi be able to keep his perfect track record intact against the highly skilled and mechanically superior Emperor team, or does his hot streak end here?
[Written by MAL Rewrite]
Lacking what is considered the most important asset in basketball, Sora Kurumatani has struggled with his short height since the inception of his love for the game. Despite missing this beneficial aspect, Sora's unwavering drive never allowed his small stature to dictate his ability to play, believing strongly in trying his hardest and persistently practicing to prove his capability.
In hopes of satisfying his mother's wishes, Sora enters Kuzuryuu High School to become a member of the basketball club and compete wholeheartedly in tournaments. However, Sora is disappointed to find out that the boy's basketball team is nothing but a retreat for punks who have no interest in the sport. Sora also comes to learn that brothers Chiaki and Momoharu Hanazono—whom he becomes acquainted with—have also lost their once spirited motivation to play.
Determined to revive the basketball team, Sora challenges the boys to a match against him, where his quick feet and swift movements overwhelm the group. Gradually affected by Sora's impressive skills, sheer effort, and tireless devotion to basketball, the boys unexpectedly find their burnt-out passion for the game rekindling once again.
[Written by MAL Rewrite]
With the invention of anti-gravitational shoes known as Grav-Shoes, the ability to fly freely has become an everyday experience for the people inhabiting a four-island archipelago south of Japan. This invention has brought the people new ways of living and also a new sport known as "Flying Circus," where participants gain points by either touching floating buoys or their opponent's back.
The gullible and clumsy Asuka Kurashina, newly transferred to Kunahama High School, enters this world of flight unknowingly when she is able to pull off a difficult maneuver the first time she participates in a Flying Circus match. Eventually, this leads her to join her school’s Flying Circus club. Led by their coach, Masaya Hinata, their members consist of the experienced Misaki Tobisawa and her overprotective friend, Mashiro Arisaka. Ao no Kanata no Four Rhythm follows this rookie group soaring high above the skies and toward their dreams, armed only with their unwavering passion against an uncertain future.
[Written by MAL Rewrite]
After her crushing defeat of 21-0 at the National Junior Badminton Tournament, Nagisa Aragaki's love for her sport begins to distort. Unable to deal with the shame of loss, she starts to terrorize the members of her high school badminton club. Her grueling drills bring some to the verge of tears while others quit the club outright. With the team losing members and new prospects being too terrified to join, the future of the badminton club looks exceptionally grim.
That is, until Kentarou Tachibana joins as the new head coach. Not only is he an Olympic-level player, but he also comes bearing a secret weapon: Ayano Hanesaki, the girl who defeated Nagisa six months ago. However, Ayano is not the rival Nagisa remembers, but a girl with conflicted feelings wanting to distance herself from badminton. With her future in sports now on the line, Nagisa must find a way to face her fears of inadequacy, heal her rival's troubled heart, and bring victory to Kitakomachi High School's badminton club.
[Written by MAL Rewrite]
He is charming, cool, athletic, a good cook, but more importantly, he's a clean freak. Aoyama is idolized and respected by everyone, but they can only admire him from afar due to his mysophobia. Despite that, he plays soccer—a rather dirty sport!
As the playmaker for Fujimi High School's soccer club, Aoyama avoids physical contact at all cost and cleanly dribbles toward victory. However, the path to Nationals will not be easy for Fujimi's underdog team. But alongside striker Kaoru Zaizen, Aoyama will show everyone that even as a clean freak, there are things he's willing to get dirty for.
[Written by MAL Rewrite]
Diligent and methodical honor student Eiichirou Maruo decides to exercise more during the little free time he has available because he is worried about his health. For this reason, after seeing a flyer, he joins the Southern Tennis Club at the beginning of his freshman year.
During his free trial at the club, he meets Natsu Takasaki, another first year student, who is determined on becoming a professional tennis player due to her love for the sport. In contrast, Eiichirou's study-oriented life exists because he believes that it is what he has to do, not because he enjoys it. However, his monotonous days come to an end as the more he plays tennis, the more he becomes fascinated by it.
Baby Steps is the story of a boy who makes the most of his hard-working and perfectionist nature to develop his own unique playing style. Little by little, Eiichirou's skills begin to improve, and he hopes to stand on equal footing with tennis' best players.
[Written by MAL Rewrite]
Takumi Fujiwara finally joins Ryousuke and Keisuke Takahashi to create "Project D." Their goal is twofold: Ryousuke wants to develop his "High-Speed Street Racing Theory," while Keisuke and Takumi aim at improving their driving skills by facing powerful opponents on dangerous roads. The idea of Project D is to challenge street racing teams from other prefectures to improve both their uphill and downhill records. In order to attract the attention of the best racing teams, Ryousuke creates a dedicated website to announce the future battles of Project D and post the team's results.
The fourth season of Initial D details the hardships and successes of the members of Project D as they try to become the best street racing team outside of Gunma Prefecture.
[Written by MAL Rewrite]
With the seniors having graduated from high school, the determined swimmers eagerly take on their futures with a dream to fulfill.
Now attending Hidaka University in Tokyo, Haruka Nanase unexpectedly runs into Shiina Asahi, an old teammate and friend from his middle school days. Consequently, the troubling memories regarding his middle school swim team resurface, as it was a time when Haruka's views on swimming became negative and led him to quit the team. Haruka later reconnects with his other middle school classmates; all except for Ikuya Kirishima, who still resents Haruka for quitting the team, resulting in its disbandment. Aware of the issues between them, Haruka resolves to improve his friendship with Ikuya. However, he quickly realizes that making amends with an old friend isn't his only obstacle.
Facing the reality and challenges of encountering higher calibre swimmers, Haruka must work hard to establish himself if he dreams of competing on an international level.
[Written by MAL Rewrite]
Takumi Fujiwara is a skilled street racer, but he suffers a crushing loss against the team Emperor's leader Kyoichi Sudou due to his AE86 experiencing an engine failure. Doubting his abilities, the recent high school graduate is then approached by the Akagi RedSuns' team leader Ryousuke Takahashi, who proposes the formation of a professional street racing team. Although it would be the ideal way to improve as a street racer, Takumi remains undecided.
Does the young street racer have what it takes to become a professional? Perhaps Ryousuke and the RedSuns can help him reevaluate his own doubts and misconceptions concerning street racing. However, first and foremost, Takumi decides to settle the score with Kyoichi Sudou...
[Written by MAL Rewrite]
The series is about two boys named Tsukushi and Jin. Tsukushi is a boy with no special talent or traits while Jin is considered a soccer genius. On one stormy night, Jin meets Tsukushi, and they get dragged into the world of soccer.
(Source: MAL News)
Constantly outperformed by the girls' club, the boys' soft tennis club faces disbandment due to their poor skills and lack of positive results in matches. In desperate need of members, Toma Shinjou is looking to recruit capable players, but he fails to scout anyone. Enter Maki Katsuragi, a new transfer student who demonstrates great reflexes when he catches a stray cat in his classroom, instantly capturing Toma's attention. With his interest piqued, Toma ambitiously asks Maki to join the boys' team but is quickly rejected, as Maki doesn't wish to join any clubs. Toma refuses to back down and ends up persuading Maki—only under the condition that Toma will pay him for his participation and cover other club expenses.
As Maki joins the team, his incredible form and quick learning allow him to immediately outshine the rest of the team. Although this gives rise to conflict among the boys, Maki challenges and pushes his fellow team members to not only keep up with his seemingly natural talent, but also drive them to devote themselves to the game they once neglected.
This story focuses on the potential of the boys' soft tennis club and their discovery of their own capability, while also enduring personal hardships and dealing with the darker side of growing up in middle school.
[Written by MAL Rewrite]
Taking place at Winford Academy located in an old town called Helen's Hill, the story is all about knights and the sport of jousting. At this school, students learn how to become knights, ride horses and joust properly. The main character is a young man named Takahiro Mizuno who was training to become a knight and jouster but after suffering an injury he dropped out of the knight program and joined the begleiter (assistant) program instead. Due to his animal handling skills and former experience as a jouster, this makes him a hot commodity. Multiple beautiful girls in the school want him to become their personal begleiter, though Takahiro always refuses their offers.
One day a bizarre accident causes his friend, Mio Kisaski, to be challenged to a jousting duel despite her not actually being a knight. Takahiro agrees to become her temporary begleiter, but that ends up only being the beginning of their partnership as she enrolls in the annual tournament.
After the National Tournament, the Seidou High baseball team moves forward with uncertainty as the Fall season quickly approaches. In an attempt to build a stronger team centered around their new captain, fresh faces join the starting roster for the very first time. Previous losses weigh heavily on the minds of the veteran players as they continue their rigorous training, preparing for what will inevitably be their toughest season yet.
Rivals both new and old stand in their path as Seidou once again climbs their way toward the top, one game at a time. Needed now more than ever before, Furuya and Eijun must be determined to pitch with all their skill and strength in order to lead their team to victory. And this time, one of these young pitchers may finally claim that coveted title: "The Ace of Seidou."
[Written by MAL Rewrite]
Kou Kitamura and Aoba Tsukishima are often at odds—even though their families happen to be close friends and business partners. Although the only child of a sports shop owner, Kou has never been interested in playing baseball. Despite this, he possesses an impressive batting ability honed by frequent visits to the local baseball batting center run by the Tsukushima family. On the other hand, Aoba loves to play baseball and is a star player with exceptional pitching form.
However, these two seemingly complete opposites share something very important to them—Wakaba Tsukishima, Aoba's older sister and Kou's destined sweetheart. Admired by the quarrelsome duo, Wakaba often finds herself the catalyst to their never-ending rivalry. But whether or not they realize that they have more in common than either would care to admit, only time will tell. The game of baseball may just be what the pair needs to ultimately overcome their own personal struggles.
[Written by MAL Rewrite]
Yamato Akitsuki travels to Tokyo alone to study in one of the high schools located within the area. He lives in with his aunt who operates a public bath solely for the ladies in the local district and begins his normal high-school life. One day, he chances upon a girl in school and is immediately mesmerized by her beauty. He is shocked when he realizes later that the girl, Suzuka, is actually living next door to him. From then on, Yamato's ordinary life begins to change little by little.
(Source: ANN)
The challenger has become the champion as Ippo Makunouchi now wears the featherweight championship belt of Japan.
Some time has passed since Ippo's victory, and he has found his friends and coach as supportive as ever; his crush, Kumi Mashiba, seems to enjoy spending time with him as well. Things are looking bright for the new champion, but just as he once set his sights on becoming the best, his first challenger poses an intimidating threat.
Kazuki Sanada works as a doctor at the same hospital as Kumi and fights strategically. Known for integrating his knowledge of the human body into his fights, Sanada is a fearsome contender—however, more unnerving than his physical ability, he has garnered the support of the nurses. Despite being the champion, Ippo feels the pressure as he must face the daunting challenge, retain his belt, and win over the girl he loves.
[Written by MAL Rewrite]
Winning the high school team tournament was a great accomplishment for the Mizusawa members. Each of them has made great strides in improving themselves, and the victory symbolizes how far they've come. But after accomplishing one goal, their individual aims are within reach. Chihaya Ayase has her sights set on Wakamiya Shinobu and the title of Queen, and now that Taichi Mashima has made it into Class A, he can finally compete against Arata Wataya. Everyone in Mizusawa wants to get better, and there's no telling what the future holds if they keep trying.
[Written by MAL Rewrite]
Rugby is a sport where anybody can be a star when they hold the ball. The rules are simple: one player has to carry the ball past the goalposts across the field while avoiding the other team, who are allowed to use all their force to knock the enemy down. However, the player can pass to a teammate behind them or kick the ball before they are tackled. Unlike other sports, the game continues even when the person holding the ball is taken down.
Kenji Gion is a short but feisty high school freshman at Kanagawa High School. Right after the school's opening ceremony, he meets the tall and timid Sumiaki Iwashimizu, and the two of them get an invitation to observe the rugby club.
When Gion watches the match, he realizes that even though big and tall guys have an advantage, there are positions for people of all shapes and sizes. Immediately convinced that he has found a sport he can excel at despite his short stature, he signs up, though Iwashimizu declines. Gion is unable to accept Iwashimizu's excuses and drags him back into the sport. Their training becomes intense as they aim to become the champions of Hanazono, the national high school rugby championships.
[Written by MAL Rewrite]
Nekoma High School’s volleyball team recruits a new member: the half-Japanese, half-Russian Lev Haiba. Though the self-proclaimed ace is blessed with great height, he lacks basic volleyball techniques. This gives the team's setter, Kenma Kozume, a hard time when matching up with him.
To everyone’s surprise, Nekoma’s coach suggests that Lev play in the Kunihira Senior High School’s practice match, leaving Kenma no choice but to cooperate with the tall player. Will Kenma be able to overcome this new challenge?
[Written by MAL Rewrite]
"Tsurune"—It's the sound made by the bowstring when an arrow is released, and the sound that inspired Minato Narumiya to learn Kyuudo, a modern Japanese martial art focusing on archery. However, an incident during his last middle school tournament caused him to quit the sport.
But soon, many factors conspire to make Minato take up the bow once again: the start of a new Kyuudo club in his high school, a chance encounter with a mysterious archer, and the support of his childhood friends, Seiya Takehaya and Ryouhei Yamanouchi. Together with his childhood friends and his new teammates, Kaito Onogi and Nanao Kisaragi, Minato rekindles his love for Kyuudo and works with his team toward their aim of winning the prefectural tournament.
[Written by MAL Rewrite]
Thirteen-year-old Tyson Granger (Takao Kinomiya), along with his fellow teammates, Kai Hiwatari, Max Tate (Max Mizuhura), and Ray Kon (Rei Kon), strive to become the greatest Beybladers in the world. With the technical help of the team's resident genius, Kenny (Kyouju), and with the powerful strength of their BitBeasts, the Bladebreakers armed with their tops (AKA: Blades) attempt to reach their goal.
(Source: ANN)
After defeating every racing team in the prefecture, everything comes down to one last race. Takumi Fujiwara has never lost a race, but when his opponent is also using an AE86, it turns into a battle of the AE86. Will Project D succeed in the final and most difficult race of Initial D?
In a world very much like our own, great race horses of the past have a chance to be reborn as "horse girls"—girls with the ears and tails of horses as well as their speed and endurance. The best of these horse girls go to train at Tokyo's Tracen Academy, hopefully moving on to fame and fortune as both racers and idols.
Special Week, a high school horse girl from the countryside, has just transferred to Tracen, and she's determined to fulfill her promise to her mother to become the best horse girl in Japan. On her way to school, she takes a pit stop at the race track and instantly falls in love with Silence Suzuka's style, becoming determined to race on the same team as her.
(Source: ANN)
Ren Mihashi was the ace of his middle school's baseball team, but due to his poor pitching, they could never win. Constant losses eventually lead to his teammates bullying him and reached the point where his teammates no longer tried to win, causing Mihashi to graduate with little self-esteem. As a result, Mihashi decides to go to a high school in a different prefecture where he has no intention of playing baseball. Unfortunately, upon his arrival at Nishiura High, he is dragged into joining their new team as the starting pitcher.
Although unwilling at first, Mihashi realizes that this is a place where he will be accepted for who he is; with help from the catcher Takaya Abe, he starts to have more confidence in his own abilities. Abe, seeing the potential in Mihashi, makes it a goal to help him become a pitcher worthy of being called an ace.
[Written by MAL Rewrite]
In professional sumo, there are no weight classes. It's a savage sport where the strongest survive, and anyone willing to test their mettle can step into the ring. There is, however, a minimum size requirement to be a pro sumo wrestler, and young Hinomaru Ushio, incredibly talented and hardworking though he may be, does not meet that requirement. This small boy has big dreams of reaching the highest class of sumo, Hinoshita Kaisan. The only way he could possibly go pro is if he becomes the High School Yokozuna, a title given to the strongest wrestler in high school tournaments.
Ushio is under a lot of pressure, as well as a time limit. If he can't show off his skills in the high school tournaments, he may lose his chance to go pro permanently, and the odds are stacked against him. Instead of enrolling in Ishigami High, the best school for sumo in Japan, he enrolls in Odachi High and must build a sumo club from the ground up with the one devout member Shinya Ozeki. Odachi High is the true underdog of the sumo world, but Ushio has to push forward with all his strength if he is going to make it professionally.
[Written by MAL Rewrite]
In beach volleyball, there is no room for aces. To achieve victory, each player must find their one, irreplaceable partner that they can rely on in the court of sand. At least, that is what Haruka Oozora learns on her first day in Okinawa after moving in with her grandmother and her cousin Kanata Higa. While touring a nearby beach, Haruka stumbles upon some girls practicing beach volleyball and is quickly invited to join. This friendly practice game suddenly turns into a match when one of the girls, Narumi Tooi, notices Kanata approaching the court.
Although the two suffer a devastating defeat, Haruka finally realizes the reason for her cousin’s quiet and distant behavior. Kanata and Narumi used to be an exceptionally talented beach volleyball duo, until Kanata quit due to her short height causing problems for Narumi. Now, with the Junior Tournament just weeks away, Haruka must learn the intricacies of competitive beach volleyball and help Kanata overcome her crippling anxiety towards the sport that she once used to love.
[Written by MAL Rewrite]
Gorou Honda, a little boy obsessed with baseball, has always admired his father, Shigeharu. Wishing to follow in his father's footsteps, Gorou dreams of becoming a professional baseball player. In turn, his son's starry-eyed admiration encourages Shigeharu to keep persevering, despite his late wife's death and his unsatisfying position on the second-string team Blue Ocean.
Unfortunately, an elbow injury forces Shigeharu off the team, and he falls into despair. However, after an offhand joke from his childhood friend, Shigeharu reevaluates his choices and decides to keep playing, leaving behind his prime position as pitcher and taking up the bat. Now motivated more than ever, Gorou works hard to carve his way in the Japanese Little League.
[Written by MAL Rewrite]
Kojirou is the kendo instructor for Muroe High School and he's totally broke. But then an unexpected chance is given to him: his team must win against his senpai's team and the prize is: free meals for a whole year! Now, the only problem left... where to find girls skilled enough and willing to join the kendo team?
Having won the 63rd National Sensha-dou tournament, the girls from Ooarai High managed to prevent their school from closure by the Japanese Ministry of Education. However, new troubles loom on the horizon: a ministry official argues that the deal was not legally binding and that the Ooarai school carrier is to be decommissioned. Students and their families are frustrated with this injustice and overwhelmed with despair; it seems little can be done to save the school.
Their last glimmer of hope is a proposed match against the All-Stars University Sensha-dou team, consisting of the most talented students from all over the country. Despite Ooarai being severely outnumbered and clearly outclassed, they accept the challenge.
[Written by MAL Rewrite]
Tatsuya Kimura is beginning to feel left behind. With his friends Ippo Makunouchi and Mamoru Takamura holding the championship belt in their respective weight classes, Kimura's inability to become Japan's Junior Lightweight boxing champion eats away at him. Scheduled to fight with the current champion Ryo Mashiba, Kimura begins to train with Ippo's rival Ichirou Miyata, who previously suffered a crushing defeat from Mashiba's signature "Hitman" style of boxing.
But Mashiba has his own desire to hold onto the belt, hoping to soon shoot for the World title and secure financial stability for his sister Kumi. Will Kimura's overwhelming drive to prove his strength as a boxer overcome Mashiba's desperate wish to provide a better life for Kumi?
[Written by MAL Rewrite]
Ever since he was born, Baki Hanma has always known nothing but fighting—strengthening every single muscle and learning different techniques from various martial arts under the supervision of his mother, Emi Akezawa. He trains in order to prepare himself to face and eventually surpass his own father, Yuujirou Hanma, a man feared by the masses as the "Ogre" and deemed the strongest being in the world.
However, when Baki realizes his mother's techniques are no longer enough, he sets out to become stronger in his own way. Seeking out powerful opponents and forming unbreakable bonds with them, he continues to grow both body and his soul, as the clock continues to tick closer toward the inevitable showdown against his father...
[Written by MAL Rewrite]
After having decided to play tennis at the professional level, Eiichirou Maruo now needs to convince his parents to support his decision. To do so, he makes a wager: if he cannot win the All-Japan Junior Tennis Tournament, he will give up on his dream. However, he will need to improve his skills quickly if he wants to qualify for the tournament and have any chance of defeating the best players in the country. For this reason, his new coach Ryuuhei Aoi suggests that Eiichirou travel abroad to train at the Florida Tennis Academy.
Baby Steps 2nd Season takes the action to America as Eiichirou begins his two-week training program, getting a taste of what tennis is like outside of Japan. With this exciting experience awaiting him, Eiichirou hopes that his training will get him closer to his goal of becoming a professional player.
[Written by MAL Rewrite]
Junior high school student Kimichika Haijima moves back to his hometown, Fukui, after causing trouble in the Tokyo Junior High School volleyball club. There, he is reunited with his childhood friend, Yuni Kuroba, who possesses outstanding physical abilities, but is vulnerable under pressure. Haijima, with his overwhelming passion and talent for volleyball, forms an ace combination with Kuroba.
The two enroll at Seiin High School, where they join the volleyball club. Awaiting them are the 163 cm hot-blooded captain Shinichirou Oda, the talented and sharp-tongued vice-captain Misao Aoki and his third-year pair, and second-year students, including Akito Kanno, who is always wearing long sleeves due to his allergy to sunlight.
The newborn team breaks its former shell of weakness and becomes Fukui's rising star. This is a certain team's journey to victory, with a series of fascinating rivals standing in their way.
(Source: MAL News)
It is Tetsuya Kuroko's birthday. In celebration, Satsuki Momoi has invited the other members of the Generation of Miracles to play basketball together and rekindle the memories from their nostalgic middle school days. Meanwhile, Taiga Kagami and his fellow teammates of Seirin High are doing their best to prepare for Kuroko's birthday party.
Sometimes, the best gift one can receive is not a material one but, rather, the feeling of having fun with everyone!
[Written by MAL Rewrite]
Subaru Hasegawa has the ambition to become one of the best basketball superstars of all time. However, this comes to an apparent halt when his school's basketball team ceases activities for a year. Shocked by the news, he decides not to involve himself in basketball anymore.
One day, his aunt Mihoshi Takamura invites him to coach the Keishin Academy girls’ basketball team on how to play the sport, and he reluctantly agrees. He meets sixth-graders Tomoka Minato, Maho Misawa, Airi Kashii, Hinata Hakamada and Saki Nagatsuki, and begins training them in the sport with one goal: to defeat all strong opponents along the way.
Ro-Kyu-Bu! follows the effort of five elementary girls and their coach as they their cute style of playing basketball.
[Written by MAL Rewrite]
The Kaleido Stage is known throughout the world for captivating audiences with its amazing acrobatics, innovative routines, and extravagant costumes and sets. It is a place for guests to believe in magic, and Sora Naegino wants nothing more than to be a part of that magic—by becoming an acrobat for the famed circus herself.
To realize her dream, she travels from Japan to California to audition for a place in the group. However, Sora learns that she needs much more than her natural talent to bring joy to the faces in the crowd. She quickly discovers just how difficult it is to be a professional performer where the stakes—and the stunts—are higher and mistakes spell danger! To put on performances worthy of the Kaleido Stage, she will need to endure rigorous training, unconventional assignments, fierce competition, and the antics of a mischievous spirit named Fool.
Can Sora reach new heights, make new friends, conquer her fears, and surpass her limits to become a Kaleido Star?
[Written by MAL Rewrite]
High☆Speed!: Free! Starting Days plunges into the past of the Iwatobi Swim Club members alongside their fellow swimmers and competitors.
Haruka Nanase and Makoto Tachibana have started middle school and must adjust to the changes that come along with growing up. While Makoto fits in with his classmates and remains positive about swimming, Haruka struggles to befriend others or join his school's swim club, as his previous issues with swimming trouble him. Distancing himself from his lively classmates and the swimming club, he has difficulty deciding which club to join instead. The rest of his classmates, including Makoto, are also hesitant as to which clubs to participate in. After an argument leads them to join the swimming club anyway, the boys strive to hone their skills, harmonize their swimming styles, and refine their conflicting feelings toward swimming and each other.
As determination and talent run high, witness Haruka and Makoto—along with their classmates—discover themselves and improve their talents during their starting days.
[Written by MAL Rewrite]
Captain Tsubasa is the passionate story of an elementary school student whose thoughts and dreams revolve almost entirely around the love of soccer. 11-year-old Tsubasa Oozora started playing soccer at a very young age, and while it was mostly just a recreational sport for his friends, for him, it developed into something of an obsession.
In order to pursue his dream to the best of his elementary school abilities, Tsubasa moves with his mother to Nankatsu city, which is well-known for its excellent elementary school soccer teams. But although he was easily the best in his old town, Nankatsu has a lot more competition, and he will need all of his skill and talent in order to stand out from this new crowd.
He encounters not only rivals, but also new friends like the pretty girl Sanae Nakazawa and the talented goalkeeper, Genzo Wakabayashi, who shares the same passion as Tsubasa, and will prove to be a treasured friend in helping him push towards his dreams. Representing Japan in the FIFA World Cup is Tsubasa’s ultimate dream, but it will take a lot more than talent to reach it.
The genin of Konoha are having a sports day filled with races, obstacle courses and of course the relay and the prize is a paid vacation for the winner. Unfortunately Naruto and his stomach are getting him into trouble again.
In the end, "Gearless" Joe was the one that reigned as the champion of Megalonia, a first ever megalobox tournament. Fans everywhere were mesmerized by the meteoric rise of Joe who sprung out from the deepest underground ring to the top in mere three months and without the use of gear. Seven years later, "Gearless" Joe was once again fighting in underground matches. Adorned with scars and once again donning his gear, but now known only as Nomad…
(Source: TMS Entertainment)
Video games, especially puzzle games, were always at the center of Konomi Kasahara's life. However, upon entering Hanamiya High School, she decides to break away from this lifestyle. As Konomi wanders the halls in search of a new activity to engage herself in, she stumbles upon a gigantic wall owned by the school's rock climbing team. Fascinated, she attempts to scale the wall, discovering that she can use her puzzle-solving skills to help her reach the top.
Certain that she has found her calling, Konomi immediately joins the club. As she strives to improve her climbing skills, Konomi, alongside the rest of the Hanamiya Climbing Team, will learn what it truly means to be a "sports climber" and work to achieve victory in the upcoming competitions.
[Written by MAL Rewrite]
Third season of the Yowamushi Pedal series.
With the team's combined strength, the Sohoku High bicycle racing club beat reigning champions Hakone Academy at the Interhigh national race and achieved an impressive overall victory. Now that their hot summer has ended and third-years Kinjou, Makishima, and Tadokoro have retired from the team, first-year participants in the Interhigh Onoda Sakamichi, Imaizumi Shunsuke, and Naruko Shoukichi, along with their new captain second-year Teshima Junta and vice-captain Aoyagi Hajime begin preparing as a "new team" for their second consecutive championship at the next Interhigh. In order to retake their throne, their rivals Hakone Academy have also incorporated new members and begun training as a new team. Kyoto Fushimi High is lead by the monstrous racer Midousuji Akira. The nation's top schools are all honing their skills to reach the top of the Interhigh.
(Source: Crunchyroll)
Kakeru and Suguru are brothers who both have a flaming passion for soccer. However, while Suguru becomes a rising star in the Japanese youth soccer system, Kakeru decides to take on a managerial role after struggling on the field. But due to a cruel twist of fate, Kakeru ends up reevaluating the role he has chosen.
In hopes of one day being able to enter the World Cup by becoming a member of the national team, Kakeru trains harder than anyone else. He isn’t alone in this quest for glory, though. Kakeru's childhood friend, Nana, is a soccer prodigy of her own, with the wicked nickname “Little Witch”. She is a top-ranked player and is already playing for Nadeshiko Japan, the Japanese women’s national team. Nana's success gives Kakeru the extra push he needs to reach for his goals.
Soccer and adolescent fervor combine for an epic, emotional ride. Check it out for yourself in Area no Kishi!
Gorou Honda has finally returned to Mifune East Junior High School, surprising his friends upon arrival. Now, Gorou is once again surrounded by those he holds closest, and he strives to continue playing and enjoying the game he loves most.
However, things do not go as planned, as Gorou is reminded of the harsh realities of baseball as he copes with an injury he sustained while playing baseball at Hitaka Little. Between new rivals, old friends, and mending broken relationships, Gorou must overcome challenges he has never faced before.
His goal of attending elite baseball high school Kaido may not be far from his reach, but complicated circumstances may stop him in his tracks once again. How will he deal with the immense pressures of the game? And will he ever be able to find the type of baseball he loves most?
[Written by MAL Rewrite]
Joe Yabuki is a troubled youth, whose only solution to problems is throwing punches at them. What he lacks in manners and discipline, he makes up for with his self-taught fighting skills.
One day, while wandering the slums of Doya, Joe gets into a fight with the local gang. Although greatly outnumbered, he effortlessly defeats them, drawing the attention of Danpei Tange—a former boxing coach turned alcoholic. Seeing his potential, he offers to train Joe into Japan's greatest boxer. At first, Joe dismisses Danpei as a hopeless drunk; but after the trainer saves his life, he agrees to live with him and learn the art of boxing. Unfortunately, Joe's personality makes him an unruly student, and he often falls back to his old ways.
To survive the harsh world of his new career, Joe needs to trust his mentor and master the techniques taught to him. However, the road to becoming a professional boxer is rife with struggles that will test his mettle to the end.
[Written by MAL Rewrite]
East Tokyo United (ETU) has been struggling in Japan's top soccer league for the past few years. It has taken everything they have just to avoid relegation. To make matters even worse, the team has lost five matches in a row, leading to abysmal team morale. Even the fans are beginning to abandon them, and rumors hint that the home ground municipality is going to withdraw their support. With countless coaches fired and poor financial choices in hiring players, it is a downward spiral for ETU.
The board of directors, under pressure from general manager Kousei Gotou, takes a gamble and hires a new coach—the slightly eccentric Takeshi Tatsumi. Though considered a great soccer player when he was younger, Tatsumi abandoned ETU years ago. However, since then, he has proven himself successful as the manager of one of England's lower division amateur teams.
Tatsumi's task won't be easy; ETU fans call him a traitor, and the team is pitted against others with larger budgets and better players. Yet even the underdog can take down a goliath, and Tatsumi claims he is an expert at giant killing.
[Written by MAL Rewrite]
First episode is based on the 16th volume of the manga. Features Ikki vs. Ringo.
Second episode is based on the 23rd/24th volume of the manga. Features Kogarasumaru vs. Sleeping Forest inside Inorganic Net.
A new cast of characters take on the continued battle between good and evil. Ginga, our hero, and his group of loyal friends take on a dangerous group called the Dark Nebula. The Dark Nebula’s sole mission is to take over the world and unleash their evil upon it; but before they can do so, they must destroy Ginga as he is the only person that’s strong enough to stand in their way. The plot thickens as friends become enemies and enemies become allies. Everything starts and ends with Ginga as he struggles to find the strength to defend his world and the honor of Beyblade.
(Source: Beyblade.com)
The Baseball World Cup is nearing, and Gorou Honda is eager to represent his country. However, one small problem stands in his way: the team roster has already been selected, and he is not a part of it.
Nonetheless, Gorou remains adamant to join. He becomes a practice pitcher for the Japanese national team, hoping to demonstrate his incredible speed and skills to the team's manager. Fortunately, Gorou is given the chance to prove his worth: he must show an impressive performance in the upcoming practice match involving the veteran Japanese team and the young players who hope to replace them.
The World Cup will bring together some of the strongest players from around the globe. It will also set the stage for Gorou's long-awaited showdown with his longtime rival, Joe Gibson.
[Written by MAL Rewrite]
Having bid farewell to his former teammates at Kaido High School's baseball club, Gorou Honda returns to his hometown eager to continue playing. Attending a new high school proves to be more difficult than he initially expected, as Tetsufumi Egashira's merciless slandering of his name prevents Gorou from being accepted into any school with an existing baseball team.
Left with no other options, Gorou joins Seishuu High School, where his childhood friend Kaoru Shimizu also attends. However, Seishuu has always been an all-girls school until two years ago, so there is not yet a dedicated men’s baseball team.
But nothing will stop Gorou in his pursuit of Koshien. He must now create a baseball team from scratch with the seven male students at Seishuu, but all of them are complete amateurs! He decides to train the incompetent team up to nationally competitive levels, but such a feat is easier said than done. Will Gorou once again perform miracles? Or will he give up on achieving his goal of defeating Kaido with his own team?
[Written by MAL Rewrite]
In the year Future Century 0060, the many countries that once comprised Earth's surface exist as separate colonies floating in space. Their home planet now uninhabitable, the ruler of all of the colonies is decided by their unanimous participation in the intergalactic Gundam Fight Tournament—a series of battles between the champions of each colony to determine who is most fit to reign over them all.
Neo-Japan's champion is Domon Kasshu, a man who accepts the role with some ulterior motives. Domon searches the galaxy for his brother, a criminal who allegedly murdered their mother and made off with the Devil Gundam, a highly advanced weapon with the power to unleash mass destruction across the galaxy. In his quest to bring his sibling to justice, Domon travels from colony to colony, meeting many of the fighters who will become his allies and enemies in the forthcoming Gundam Fight Tournament.
Armed with the strength of the Shining Gundam, Domon battles to uncover the truth behind his tortured childhood, suffering great betrayal and crushing blows on his quest toward personal and national triumph.
[Written by MAL Rewrite]
Tenma Matsukaze is a new student at Raimon Junior High. Due to his love for soccer, he decides to join the school soccer team, which gained its reputation after the amazing performance shown ten years earlier in the Football Frontier International, a tournament that hosts the best youth teams the world has to offer. Unfortunately, the once renowned school doesn't have the soccer spirit it once enjoyed.
This is primarily due to the fact that soccer in Japan is now controlled by a dark entity known as the "Fifth Sector." They alone decide the fate of every match, instructing teams to either win or lose. The actions of the Fifth Sector have beaten down the country’s soccer teams, who no longer have a love for the game.
Tenma and his teammates will look to shift this paradigm and fight back against their evil oppressors. Thankfully, they will not be alone in this battle, as they will get help from a group known as the "Resistance." Cheer on the boys of Inazuma Eleven Go as they fight the good fight!
Teekyuu is all about the wacky antics of four schoolgirls—Kanae Shinjou gets bored easily and often breaks the laws of physics to get what she wants; Nasuno Takamiya is incredibly rich and knows how to make things go her way; Marimo Bandou would probably get arrested from her actions like eating panties or kidnapping children; and Yuri Oshimoto, their ordinary junior, rounds out the eccentric bunch that forms the sole members of their school's tennis club.
Despite their interest in learning the sport, the older girls prefer messing around, while Yuri, being the only one who actually knows how to play and the most mature in spite of being younger, has to deal with her seniors' out of control behavior.
When these four girls come together, insanity ensues in this lightning-paced comedy about a tennis club that doesn't really play tennis.
[Written by MAL Rewrite]